Today’s game was important even though I didn’t understand it after my first playthrough. Sarah Imrisek’s game for Meditations is about brainwaves, sleep levels, and Imrisek’s EEG, which led to a diagnosis of temporal lobe epilepsy. During the game, you play as a stick figure walking on your sleep blue sleep waves, which are partly covered by blue illustrations of various objects. The music is very busy and anxiety-inducing, and clicking the blue object makes everything calm, eventually leading to smaller waves, as well as the end of the game.
The pattern of the art is a moiré pattern, a term I didn’t know until reading the description of the game, and is quite hard to look at. I felt my eyes strain as they attempted to stare at the waves moving rapidly and the blue artwork on top of them. My ears were also begging the game session to stop and were ready to detach from my body but lacked the power and brain to actually go through with their thoughts.
After realizing that clicking the art made the sounds and visuals calm down, I quickly clicked away every single object and the game ended. I had no clue what the game represented and shrugged it off as a game that I didn’t understand. Then I tried to sleep and realized the theme of the game; the pain of thinking.
When I try to sleep, I often think about what I did that day, what I will do the next day and a variety of other things. The thoughts keep me awake and I generally lay in bed for an hour before actually falling asleep. This is what the game is about. Clicking on the objects was a depiction of ending your thoughts about them, and the waves get smaller once you stopped thinking about stuff, allowing you to finally rest.
Imrisek’s game was pretty cool once I realized what it was about, and it taught me words like moiré and about temporal lobe epilepsy. I really liked it, and visual and auditory effects were extremely impactful to my emotions. This wasn’t a meditation that I related to well, but I had a general knowledge of thoughts flooding my mind before I rest, and the game portrayed this extremely well.