Meditation Games Diary: 1/11/19

Rami Ismail, the creator of the Meditations project, was the developer for today’s game. It is a test of patience that turns into a messy display of restriction. The gameplay revolves around you pressing the spacebar and then not pressing the spacebar. The first few times you go through this cycle, it seems normal. You stop hitting the spacebar when the game tells you to not hit it, and then you press it again when it takes away its restrictions. Eventually, however, it never allows you to press the spacebar again. Your interaction with the game is over, but the game has just started.

When this happens, the screen turns red, and the hand and spacebar in the middle of the screen does extremely odd things. Loud noises play in your ears, and you are stuck, unable to do anything in the game except watch the screen as it displays a frighteningly odd event. The hands duplicate and press the fictional spacebar on screen, and you continue to watch as the music changes before the game closes and you are left wondering what the heck you just experienced.

There are a lot of ways to interpret this piece. Whether it is about the constant need to interact in games, or the pain of having your rights taken away, Ismail’s game provides a lot to love and analyze. This experience is just as good without any further analysis since it is already a very memorable experience by being very different than any game I have played, but I still feel the need to search for more. Search for the truth, thanks to Meditations Day 4.

Ismail’s Meditations game was about putting restrictions on the player, but it was also a game about grief. Yes, I am comparing the spacebar to the life of a loved one, because why not? Throughout the game, you press the spacebar, and each time you do something bad happens. The joy of pressing the spacebar slips away from you and you believe that it is the last time you will be able to press it every time you press it.

This represents the loss of a loved one, and the press of the spacebar represents the love you have for them or a nice event with them. Whether it is a friend or family member, there are always good events and bad events that occur throughout your time with them. After they are truly gone, however, you find out that you will never be able to fix anything bad that has occurred.

Your time with them and the spacebar is completely over. The times in your memory where your mistakes have led to an event enshrouded in redness, regret, and hate cannot be fixed. They will stay red forever. You will never be able to apologize for them, and you know that the moments that you have lost with the people you love due to your decisions have led to a decreased time with the people you love, and it will have a lasting impact when you remember your time with the people you lose.

Ismail’s meditation was a very cool one. It was visually pleasing, and the sound design was very awesome. I look forward to experiencing it next year and analyzing it further, looking for other topics it could represent. For now, however, it is a representation of grief, and maybe that is just because of the way I am feeling today. I am excited to see how this game, as well as all of the other ones, will make me feel next year.

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